When a player guessed correctly, they’d see a message like, “You’d be surprised, 728 have guessed wrong!”. The first release of Potato or Tomato featured a wrong guess counter that sat on the win screen. Were there any particular challenges that popped up bringing it to life? Potato or Tomato was born as a game that individuals could play to test their knowledge of potatoes and tomatoes, and if wrong, come away with the difference. I watched this video, and felt like it was my calling to clear up any of this misconception. Sure enough, at one point he holds up a tomato and a kid guesses potato. He’s trying to prove that kids today are so disconnected from fresh food that they can’t even pick out the basics. Hah - there’s this segment from Jamie Oliver’s Food Revolution, where he goes into a classroom and asks kids if they can identify all sorts of different fruits and vegetables. That said, you can check out the video here. The quality of the video is pretty bad, if I’m honest, and a few future video’s have got a lot better quality wise. Mondrian and Me is completely static, meaning its sitting on a single html & js file, it was made in a 45ish minute period which I recorded as an experiment into making things on stream. How was this site made, and why this url? But secondly, I have already dabbled with creating some generative art in the Piet Mondrian style, with a tutorial system that I had built out, called “tutorial markdown”, whereby as you scroll through the tutorial some code will update and you will see a live version of what you’re working on. There’s a few reasons for this one, first and foremost I just straight up love the art. You can’t really “undo” any lines or decisions you make, so as you decide to create more and more the artwork will get more complex, which itself is the fun. It’s always funny when you decide to build something with very little purpose, of course its not completely useless, but ultimately I wanted to create a space to appreciate Piet Mondrians artistic style, while also allowing people to interact with their artwork in progress, and try to understand the small stylistic choices that went into each individual piece of art. It got so tricky at a time that I needed to make a few shortcuts for myself so I could test that it could actually be completed! That said, after the video, I spent another 5-6 hours making a complicated and confusing maze of troubles to complete. Someone has sent a few from other dogs being converted into the style, but it doesn’t fit. I opted for infinite because there’s no really good ASCII body. This one is straight-up static html, js and css… I recorded the initial build on Twitch and YouTube, so you can see the initial structure of the infinitely long head… or I guess neck in this case. I’m going to put together a video of how to complete the challenge… Will link it here if anyone gets past the prime section! The instructions are definitely a little obtuse, but with a little trial and error you can definitely figure them out! I’ve seen a lot of videos of people collecting wows, but honestly never anyone past this part. If you’ve rainbowed every prime number, you’ll unlock the next stage. There are multiple steps that are easy to mess up, though I’ve made it a little easier recently, first and foremost you need to get 10-15 large “wows”, which appear very randomly (a very small chance for every regular “wow” you get)… After that, you’ll need to click specific wow’s (prime numbers starting from the top) to make them rainbow wows. It’s a good grab bag of motivations.Ī long long time. I also wanted some slight gamification, as though you’re going to drag on and on forever. It’s not too tricky to tell that the site is modeled off and inspired by The Endless Horse (though not nearly as cool of a domain) which is one of my useless web favorites – As well as one of the first people I interviewed when creating this series. I wanted doge, as doge is eternal, but I’ll admit I looked at a bunch of other ASCII art before that.
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